SailGP Explained // Racing Rules of Sailing

HOW SAILGP EVENTS WORK

Each SailGP event is scheduled to comprise six races across two days; five fleet races and The Final.

The first day includes three fleet races, while the second day has the other two fleet races and ends with The Final - the last race of the event.

FLEET RACES

The fleet races involve all eight teams, with points awarded to each team depending on finishing position. SailGP fleet races last approximately 15 minutes each.

THE FINAL

The last race of each event is The Final - a race in which the three highest ranked teams in the event leaderboard face off to be crowned event champions. If there is a scoring tie to qualify for The Final, the boats shall be ranked in order of their finishing places in the most recent race.

The final race at the last event of the season is the Grand Final - this is a match race in which the two highest ranked teams in the season leaderboard go head-to-head to be crowned SailGP champions and win the $1 million prize.

THE COURSE

Racing is intended to be on windward (upwind) and leeward (downwind) courses, with the final course to be sailed designated by the race committee no later than five minutes before the starting signal.

PENALTIES

The umpire team, using high-tech tracking technology accurate to two-and-a-half centimeters, maintain the fairness of the racing. They are able to replay incidents and have access to all data and audio that comes off the boats.

Penalties are decided by the umpires, following a protest by a competitor. If a team receives a penalty, they have to slow down relative to the boats around them.

Penalties can be awarded for breaking any of the following rules